Wednesday, 29 May 2013

Spider Boss

Chapter 6 

The Boss Spider

EDIT: I've passed, but only just. My teacher has asked if I could work on the aesthetics a little more by next week. So by then I need to finish my spider then implement it into the level, make my web and fix my grassy plane, record it then upload to Vimeo. When I have I'll either link or embed the clip here.  

I spent most of my time working on my boss spider and frankly I think the quality regressed half way through. As I was modelling I tried to keep in mind that I would like to rig this at a later date but I don't know if it was really worth it or not. You can't really see, but I have ball joints in the legs so they could bend. Don't think I'm going to get it rigged in time.

Model

Next is the first basic texturing. I found a 'Seamless' dog fur texture but the colours were too warm for the cold environment I was to place it in.  

Texture 1

Next texture fit for what I was going for. A dirty, pale brown. Looking a lot more like a spider.

Texture 2

Now I've added the Thorax Plate (Dunno what it's actually called) and eyes. I have to remake the uvw map that I was using.

Final Texture

Having a little trouble with my webs...




Wednesday, 22 May 2013

What I Need done by Monday


Chapter 5

What I need done by Monday


EDIT: Okay I feel like an idiot for not realizing sooner and I'm blaming this on being tired and stressed last night, but those should be Egg Sacks not stand alone eggs like a bird. I am so sorry, I am banging my head against the table over this.

EDIT2: Got until Thursday actually

After talking with my teacher, he's told of a couple things I could do to fix up the level. The reason why I couldn't do the cave was because in my mind I was over complicating it. He told me just to use cubes and extrude an archway then extrude that to make the system, so I'm going to try that over the weekend. He also fixed my spider web issue by reminding me of alpha channels in texturing so I can make a bunch of low poly spider webs to litter around the place. Because there's not any buildings he's asked me to model my boss spider...That's going to be interesting. I personally want to fix up my grassy area to resemble more of a forest and fix up my spider eggs to look less like rocks and more like creepy eggs. 

Got a lot to do, along with other assessments. Hoping I can actually get it done.







Building the level


Chapter 4: Construction

Building the level



Looking over my design I've realised the predicament I've put myself in by deciding to do a level mostly in a cave.  I may need to look up some tips/tutorials on how to model caves. The most troubling may be the maze. I found a tutorial on cave construction so that will help out a lot.
..........
Or so I thought. At this point in time I've given up on trying to make a cave and now I'm going to make a canyon. There's not a lot in the scene because I want to portray desolation, the feeling of nothing ever being there. Until you get into the maze and the only sign of life is the spider eggs littered around. I wanted to have spider webs in there too, initially to further implement the feeling of abandonment then as fore warning of what is to come, but I haven't gotten around to making them yet. Not too sure how to go about it without it looking massively fake though.


Terrain


Forest Area


Spider Eggs


Arena